This is fun the majority of the time, and not only does it provide the player options, but it also snowballs into one of the most rewarding experiences out there. Unlike many games that try to throw a lot at the player in the hopes of depth, Civilization VI strikes the right chord because it isn't an exercise in frustration. Win by becoming a scientific juggernaut, extending reach far beyond the planet itself. Win via cult-like indoctrination by converting the entire world to the player's chosen religion. Player agency is at an unmatchable high with the series: Win by brute force. Players can't just slam through the game with brute force as the funds will run out in a hurry, so properly putting time into lucrative trade routes is a must. And that's not the only hurdle facing war-hungry players-war is expensive. Player nations can become war-weary, which requires a delicate hand to mitigate. A bit of mountainous cover will protect the people but offer less in the way of growth advantages.ĭesperately scratching and clawing for proper balance is as fun as ever. Cities next to natural sources of water will grow faster, but they might be more exposed. These same things apply to map traversal and location. While viewed as slightly casual-slanted, players seeking depth have to remember ranged units can come into play, as do terrain and elevation. All this before pursuing one of five victory states: culture, domination, religious, science or time/score victory.Īs always with the series, there is a bit of hidden depth to the combat. From something as simple as picking a starting character to choosing a style of empire to construct from dirt (good luck not getting lost on Wikipedia browsing the historical options), the game's sudden avalanche of options includes picking sciences, civics, policies, religions, all sorts of combat units, exploration and building additional cities, if not more. It is pleasure for gamers to get lost in the depth. There are a ton of moving pieces here, but smart design and overall flow helps it all click into place the longer a player gets at it. The game does a great job of doling out tutorials and information for new players, though that won't stop the game from feeling about as intimidating as trying to climb Mount Everest. Gameplay remains as deep as anything on the market. While nothing world-beating, this is a great looking game for the Switch and one that stays true to the original intent and style. Battle animations between units is also a nice touch helping to illustrate how a player's decisions play out. This is reflected in dramatic fashion throughout the ages. Those cities expand and change based on one of the many ways a player chooses to lead its populace. The real visual treat here is the flowing unraveling of the map and cities. The randomized maps are varied and look great, and zooming close provides plenty of detail, although it's a bit fuzzy at times. This is clearly a scaled-down version compared to its PC counterpart, but the art style gives it a unique feel and wasn't going for uber-realistic in the first place. Once again, the Switch has allowed developers to pull off a feat for the ages.Ĭivilization VI never set out to win any awards for graphics-which doesn't mean it looks bad.
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